Kodo Hockey

Weekly Schedule

Games per team for the week of 2017-11-06. Highlighted columns = off-nights (<8 games league-wide — max streamer leverage). B2B = back-to-backs; Opp GF/GA = how much the week's opponents score / give up per game (high Opp GA = soft schedule); red pattern badges (3in4, 5in7…) = compressed stretches that drain legs and force backup goalies, green light = rest-heavy week. Green plays a light night, orange a busy one, grey is dark. Click GP, Light or Busy to rank on any of them.

❓ How to read this

Fantasy weeks are won on volume: more games, more off-nights, softer opponents.

Off-night
A date with few NHL games — your streamed player fills an empty roster slot instead of benching someone.
Opp GF / GA
How much this week's opponents score and allow per game. High Opp GA = soft goaltending ahead = start your skaters.
3in4 / 5in7
Compressed stretches — tired legs, backup goalies. Red = grind; green light = rested week.
B2B
Back-to-back sets — the second night usually means the backup goalie starts.
customtoleave “to” empty for everything after the start date
TeamMon
11-06
6g
Tue
11-07
9g
Wed
11-08
3g
Thu
11-09
7g
Fri
11-10
7g
Sat
11-11
12g
GPLightBusyB2BOpp GFOpp GAPattern
BOSMIN@NYR@TORTOR43113.073.283in44in6
MIN@BOS@TOR@MTL@PHI43113.173.153in44in6
TORVGKMINBOS@BOS43113.262.963in44in6
CBJ@NYRNSHCAR@DET42223.073.074in6
ARI@WSH@PIT@STLWPG42213.083.073in44in6
VANDET@CGY@ANA@SJS42212.933.323in44in6
VGK@TOR@MTLWPG32113.093.26
NYRCBJBOSEDM32103.243.1
WSHARI@BUFPIT32113.53.04
WPG@DAL@VGK@ARI32113.282.83
DET@VAN@CGYCBJ32102.73.34
BUFWSHFLA@MTL31213.193.1
NJDSTLEDMFLA31203.083.22
STL@NJDARINYI31202.772.98
NYIEDM@DAL@STL31213.193.01
EDM@NYI@NJD@NYR31202.813
PITARI@WSH@NSH31213.073.08
CARFLA@CBJCHI31212.853.23
FLA@CAR@BUF@NJD31213.252.97
MTLVGKMINBUF31203.312.92
DALWPGNYI22002.793
TBL@SJS@LAK22012.863.22
CGYVANDET21102.743.46
ANALAKVAN21102.623.37
LAK@ANATBL21103.363.15
SJSTBLVAN21103.033.31
PHICHIMIN21102.923.08
CHI@PHI@CAR21103.242.9
COLOTT@OTT21113.352.99
OTT@COLCOL21113.632.4
NSH@CBJPIT20203.273.1
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